Report Facebook letting employees unload stock op

The company’s actual valuation came under scrutiny in the last throes of the ConnectU vs. Facebook trial, in which plaintiff ConnectU’s founders cried foul that their erstwhile rival hadn’t disclosed its true worth during the legal process.

Facebook representatives were not immediately available for comment.

If you see an increase in the number of 20-somethings driving nice
cars around Palo Alto any time soon, maybe this is why: VentureBeat reported Monday that Facebook is ready to let current employees unload a fifth of their stock options, at the company’s internal valuation of $4 billion. It’s slated to start this fall. For early employees of the company, which was founded in a Harvard dorm room, this could mean some legit cash.

Facebook’s valuation was reported at $15 billion when Microsoft took a $240 million stake last year, but the company has backtracked on that number, referring to it as a “business deal” rather than a former paper valuation. Microsoft’s stake was considered to be in “preferred stock,” whereas the $4 billion valuation refers to common stock.

If VentureBeat’s report is true, this could be a sign that another way for Facebook employees to cash in their stock–an initial public offering or a sale to a big tech or media company–isn’t on the immediate horizon. It also might raise a few eyebrows: for a young corporation still abiding by a mantra of “growth over profits,” employees selling stock could seem a little bit presumptuous.

Posted in Uncategorized | Leave a comment

Encentuate acquisition is a win-win for IBM

• 1. Many of the identity management tools were built when users were bound to desktops within the enterprise. Encentuate is one of the new breed of identity management vendors with products that map more to today’s needs for strong security, auditing, support for mobility. Companies like Encentuate have effectively reinvigorated the identity market with systems that fit today’s business needs and don’t require an army of consultants for product implementation and customization.

For Encentuate, this acquisition proves that there is still plenty of upside for venture-backed technology start-ups that pick the right market opportunities and execute on their product development and business plans. For IBM, the days of force-fitting products into the market are long gone. IBM now seems to be operating with a culture of constant improvement, regardless of whether this progress comes from within or outside of the company.

• 2. Before this acquisition, IBM could point to its Tivoli identity management portfolio and match Encentuate on product functionality. Yet, IBM decided that it made better business sense to simply replace its legacy code through an acquisition than enhance its existing wares. This shows some real guts on IBM’s part. IBM made sure to reassure existing customers that it will integrate Encentuate into its current portfolio over time to provide them with a smooth transition.

This week, IBM once again added to its deep security portfolio by acquiring identity specialist Encentuate for an undisclosed amount. I like this deal for two reasons:

Posted in tamom.com | Leave a comment

The Dimdim opportunity

It’s good to see TechCrunch picking up on Dimdim’s launch of its hosted Web-conferencing solution. But I think it misses the main driver of Dimdim’s opportunity:

No, it actually makes the most sense for manufacturers that are looking to embed Web conferencing into other solutions. The same is true for Ringside Networks. Arguably, we didn’t need another Web conferencing solution (Dimdim) or social-networking platform (Ringside).

commentary

The open-source strategy followed by Dimdim makes most sense when customers want to manage the software on-premise, and it’s not so important when everything’s hosted in the cloud. But it’s good to see competition nipping at the heals of giant WebEx.

What we do need are such platforms that can be expanded and integrated into other solutions. Open-source solutions that remain islands, developed and deployed by one company, are much less interesting than open-source solutions that are developed and deployed by a community. Community provides the opportunity for Dimdim.

In short, Dimdim isn’t cool because it’s open-source Web conferencing. It’s cool because of what open-source Web conferencing allows technology providers to do with Web conferencing that price and proprietary licensing hitherto precluded.

Posted in Uncategorized | Leave a comment

Yahoo’s encouraging words for IM standards

Standards move notoriously slowly, of course, especially when compared with the rest of the technology industry. But the Internet has reached a scale where IM incompatibilities have major consequences that retard innovation, too. Standards might hamper the development of new IM features, but I believe interoperability problems are denying us a broader, richer world of real-time online communication.

For another, Yahoo opted to use XMPP in its Yahoo Live experimental video service, according to Process One, a Parisian company that sells XMPP-based IM server software using the open-source ejabberd software.

XMPP or SIP?
So if the IM powers want to move to IM standards, the next question is which standard to use.

SIP, or Session Initiation Protocol, grew out of the world of telephony and is more oriented toward multimedia than straight text.

One-time deals or standards?
As I see it, there are two basic paths to IM interoperability. The first, which we’ve been on for some time, consists of one-off technology partnerships between various networks. For example, Microsoft and Yahoo’s IM services now can link together, and the Google Web-based IM service built into Gmail works with AIM.

I’m a power user of IM who struggles to find software that supports chatting with people on the four main IM networks: AOL, Yahoo, Microsoft, and Google. Today’s situation, for me at least, is like having to own four e-mail programs for different networks or four telephones for incompatible phone systems.

For more than a decade, the Internet has suffered from multiple incompatible communication standards for instant messaging. Now it looks like Yahoo, one of the major IM players, is open to breaking the logjam.

So perhaps there’s an end in sight for this particular Tower of Babel. Adopting a standard means the IM networks will have to let go of some control, but if done right, it also could mean instant messaging could become a more popular, active, and useful part of the Internet.

And there are signs others might be interested, too. Earlier this year, AOL began experimenting with an XMPP interface to its AIM and ICQ networks for instant messaging.

“I believe XMPP is the right platform through which to deliver interoperability with at least some of our partners,” Dietzen said in an interview.

Zimbra, like Google and some other non-incumbent powers in the world of instant messaging, has used the open XMPP (Extensible Messaging and Presence Protocol) standard for instant messaging. It’s this standard that Dietzen apparently sees playing a broader role at Yahoo.

No doubt one of those partners would be Google. Generally, it’s one of Yahoo’s biggest rivals, but Google became a major partner in a search-ad deal with Yahoo announced in June. A sidelight to the deal was one line saying the companies would make their IM services interoperable. It’s hard to say at this stage, though, how far Yahoo or others might go.

So I was encouraged by words from Scott Dietzen, Yahoo’s new head of communications products including Yahoo Messenger and Yahoo Mail. That promotion expanded his turf from his previous position at the helm of the Zimbra online e-mail software start-up that Yahoo acquired last year.

E-mail previously had assorted closed communities including America Online, CompuServe, Prodigy, and the Internet itself. The standard prevalent on the latter network, SMTP (Simple Mail Transfer Protocol) won out in the long run. It’s got shortcomings–for example identity authentication issues that contribute to the spam and security problems–but those problems arguably are easier to fix with one standard than many.

Interoperability problems are denying us a broader, richer world of real-time online communication.

But XMPP looks to have an inside track among the incumbent IM powers. For one thing, Yahoo’s Zimbra software framework supports it, Dietzen said.

Here, too, Dietzen has an opinion. When I asked him what’s been holding back IM interoperability, he had this to offer: “There are two competing potential standards, XMPP and…SIP. If I were betting, I’d bet on XMPP emerging as the likely framework for adoption.”

But that approach only truly works as long as all networks set up partnerships with all other networks–a combinatorics nightmare given the arrival of new IM services from companies such as MySpace, Facebook, and eBay’s Skype. That’s where the second approach–using a standard–comes in handy.

Posted in Uncategorized | Leave a comment

Dell wants to give you choice, but choice is dead

And although choice is what we all want, and I believe it could happen eventually, it’s not going to come from Dell and a loose alliance of partners. Instead, it’s going to come when the Old Guard leaves and a new generation of fresh ideas and business models starts dictating this industry.

“Apple wants to lock you in,” Robert Enderle said to BusinessWeek. “Dell wants to lock you in to choice.”

That’s not to say that this is an indictment of Dell or what it’s planning, but this is an indictment of the protectionist policies that are so rampant in the tech business right now. Suffice it to say that choice is not paramount in any company’s business model and more often than not, they want devices and software to be locked down for a reason–it keeps customers in-house and doesn’t let them stray.

Sure, it might appeal to us and I certainly think that’s a neat idea, but based on the information we have, it sounds like there are too many moving parts and too many people involved in the decision-making to make this a viable service.

“Customers want access to content from a broad variety of sources–how, when, and where they choose,” Michael Dell told the publication.

Check out Don’s Digital Home podcast, Twitter feed, and FriendFeed.

The idea will be unveiled in September and will attempt to give you more choice in how you buy and consume media, BusinessWeek reports. More importantly, Dell will give its partners the software they need to establish the solution and will try to turn a profit on the sale of hardware.

The music industry is the most obvious sticking point in this whole solution. Granted, Dell claims it has most labels on its side, but we can’t forget that this is an industry that’s extremely worried and scared of change. And if anyone can buy just one song from Amazon and ship it to a friend’s car stereo, I don’t see the music industry being too keen on that.

Choice is something that we should all have, but the current state of the tech industry and company cultures dictate that that’s simply impossible. Call me a cynic, but I simply don’t see Microsoft being too excited about people buying a song from a different vendor and listening to that on the
Zune. And I certainly don’t see Jive Records getting excited when one person buys a song and sends it to five friends on five different devices from five different companies.

Sorry, Dell, I think you’re ahead of your time.

I look forward to the day where the content I buy from one service will work on anything I want it to work on, but I don’t think we’re at that point yet.

But it goes far beyond the music industry. There seems to be too many moving parts and too many companies with a hand in what’s happening for this to be a success. You mean to tell me that I should expect this new standard to beat Apple because companies like Kenwood, Amazon, Dell, EMI, Microsoft, iRiver, HP, XM Sirius, LG, and RIM are going to play nice with each other? I don’t think so.

According to BusinessWeek, Dell plans on taking aim at Apple and will unveil a solution that could see companies from a bunch of industries working together to create the first solution to give consumers real choice.

But will all those choices translate into a profit and a new standard that will take iTunes and every other proprietary service down? Will buying a song on Amazon.com and sending “it to the mobile phone of a friend or the
car stereo of someone who has satellite radio” really work?

Posted in tamom.com | Leave a comment

Britannica makes content free with widgets, publis

With the invention of the CD-ROM came Encarta, owned by Microsoft, which enabled easy cutting and pasting of encyclopedia content for students focused on speed and ease of research. It became a quick hit in school libraries yet the enemy of many teachers, who now had to add to their curriculum a lesson on the evils of cut-and-paste research, er, plagiarism.

Before Wikipedia, there was Britannica.

Really, young whippersnappers, having an organized stack of the neatly bound heavy encyclopedia volumes on library shelves was a status-making must in many U.S. households as recently as the 1990s.

The popularity of free, anyone-can-edit Wikipedia has made academia’s battle against encyclopedia referencing–and the publishing industry’s efforts to sell reference material–tougher than ever. Encyclopaedia Britannica, which has embraced e-mail marketing to keep its hardback business in, well, business (I’ve received several promotional messages in the past few months), is now making Web moves to take back its authoritative presence in the industry.

The publisher’s Britannica WebShare initiative, launched April 13 with Twitter streaming of a daily topic, announced on Friday a service called Britannica Widgets, with which bloggers can “post an entire cluster of related Encyclopaedia Britannica articles” for free.

Currently posted Britannica widgets, such as the one here of the domestic cat, include colorful entries ranging from lizards to Nobel Prizes. Many more are expected in the coming weeks.

Britannica also is offering “people who publish with some regularity on the Internet, be they bloggers, Webmasters, or writers,” free access to Britannica’s online content, with registration.

To use the widgets, anyone can now “copy and paste the several lines of code associated with each widget as HTML into the appropriate place on your site,” according to a Britannica WebShare post. “Any readers who click on a link will get the entire Britannica article on the subject, even if access to the article normally requires a subscription. Really. Try it.”

Posted in Uncategorized | Leave a comment

G.ho.st gives users way to access their virtual co

This means that it will be possible, with the iPhone and other mobile phones, to access much of what is available on your computer. It may not make it possible to do everything that you can do on a full browser, but at the very least, it would be possible to find, examine and modify data without having to be on a full computer.

G.ho.st allows a virtual computer to be accessible via mobile devices like the iPhone.

Already, the company, whose name is also their URL, has a browser-based version that allows anyone to access all this data from anywhere. The idea is that by doing it this way instead of through traditional virtual computer software, which requires a lot of configuration, you can access your data from any computer.

That’s the proposition behind an Israeli company known as G.ho.st, which presented at DemoFall here Monday afternoon.

SAN DIEGO–Why carry a computer laden down with data and applications with you everywhere when you could access all that information from any browser?

Now, G.ho.st is offering their service through mobile devices like the
iPhone.

Further, the service will allow you run productivity applications that can access Word documents, email messages and even PowerPoint presentations.

(Credit:
Daniel Terdiman/CNET Networks)

Posted in Uncategorized | Leave a comment

Electronic Arts and Take-Two It’s war

The EA letter warned that further Take-Two delay in accepting EA’s proposal could prevent Take-Two’s shareholders and other constituents from realizing its benefits. “There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today,” Mr. Riccitiello wrote. The letter added that timely completion of the proposed transaction would allow EA’s strong publishing and distribution network to positively impact the ongoing post-launch sales of GTA IV and support the new Take-Two titles scheduled for launch later in the year and during the holiday selling season.

Considerable thought, time and resources have been put forth in developing this offer, and our Board of Directors unanimously supports it. Our offer is not conditioned on any financing requirement. It is subject to the satisfactory completion of a due diligence review of Take-Two, the negotiation and execution of mutually acceptable definitive transaction agreements, and the satisfaction of customary conditions to be set forth in such agreements. We are prepared to move forward immediately with formal due diligence and the negotiation and execution of a definitive merger agreement and believe that with adequate access to the necessary information and people, we can complete both in approximately two weeks. We believe that our due diligence review can be completed with minimal disruption, requiring only limited access to a small number of senior executives of Take-Two and its legal, accounting and financial advisors. We also have prepared a draft merger agreement that we can forward to you immediately.

John Riccitiello

We also believe the transaction we are proposing will create value for EA’s shareholders. In addition to the top-line benefits noted above, we can achieve bottom-line benefits by combining Take-Two’s and EA’s corporate and publishing infrastructures and by optimally supporting Take-Two’s creative teams and intellectual properties in EA’s decentralized label structure.

We also believe that the transaction we are proposing represents a uniquely attractive opportunity for Take-Two’s creative teams and key employees. EA is a diversified leader with well-established franchises and proven intellectual properties, global reach, and significant financial resources. I know we both agree that Take-Two’s talented creative teams deserve a permanent home within a stable and growing publisher that provides these teams an environment to do what they do best – create great games. EA is organized in a four-label model that provides our creative teams the autonomy they need to fully realize their creative ambitions, while also providing a stable and supportive corporate and publishing infrastructure which allows them to best address the global marketplace. We have the resources to make the significant investments in technology and infrastructure needed for the most creative and innovative games in the industry. In short, a combination with EA would provide Take-Two’s studios and employees a combination of the right resources for investment and global reach, and the right environment to do their best work.

Electronic Arts Proposes to Acquire Take-Two Interactive Software for $26 Per Share in Cash, or Approximately $2.0 Billion Proposal Represents 64 Percent Premium to Take-Two’s February 15th Closing Price and 63 Percent Premium to Take-Two’s Closing Price Over the Previous 30 Days REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (“EA”) (NASDAQ: ERTS) today announced that it has proposed to acquire Take-Two Interactive Software, Inc. (“Take-Two”) (NASDAQ: TTWO) in an all-cash merger valued at approximately $2.0 billion.

Maybe there’s something in the water but now we’ve got another hostile software battle under way. This time it’s Electronic Arts bidding $2 billion in cash to acquire Take-Two Interactive. The sides are not exactly off to a smashing start with Take Two publicly telling Electronic Arts the offer simply ain’t up to snuff.

Chief Executive Officer

Dear Strauss:

There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today. We place significant value on the ability to close the transaction relatively quickly so that EA’s strong publishing and distribution network, including our global packaged goods, online and wireless publishing organizations, can positively impact the catalogue sales of GTA IV and also the launch and sale of titles released later this year. We want to work with you and your team to complete the transaction in time to begin realizing its significant marketplace benefits in advance of this year’s holiday selling season. We believe Take-Two’s current share price already reflects investor expectations for a strong release of GTA IV as well as the longer-term issues that Take-Two faces. Once GTA IV ships, Take-Two will again be dependent on less-popular titles and face increasing challenges to compete with larger and better-capitalized competitors.

As noted in EA’s Feb. 19th letter, EA’s proposal is not conditioned on any financing requirement. It is, however, subject to certain customary conditions as set forth in the letter. EA’s $26 per share proposal is based on the current equity capitalization of Take-Two. Although EA indicated in the letter that its proposal was subject to negotiations commencing by Feb. 22nd, EA intends to keep its proposal open for the present to give Take-Two’s shareholders and Board of Directors further time to consider it.

Thank you for your letter of February 15, 2008. While I appreciate its courteous tone and value our ongoing dialogue, I am disappointed that you have rejected Electronic Arts Inc.’s (“EA’s”) $25 per share cash offer to acquire Take-Two Interactive Software, Inc. (“Take-Two”) and declined to engage in the friendly negotiations we proposed. We continue to believe that an acquisition of Take-Two by EA is in the best interests of your shareholders, employees and other constituents, and we remain interested in acquiring Take-Two. So, to further demonstrate our seriousness and encourage you to move forward now, I am writing to increase EA’s offer to acquire all of the outstanding shares of Take-Two to $26 per share in cash. This offer is subject to Take-Two agreeing by February 22, 2008 to commence negotiation of a definitive merger agreement and to permit EA to commence a limited due diligence review of Take-Two.

Mr. Strauss Zelnick Executive Chairman of the Board of Directors Take-Two Interactive Software, Inc. 622 Broadway New York, NY 10012

With GTA IV shipping on April 29, development on this important title must now be essentially complete. We believe now is the right time to complete a transaction with minimal disruption for Take-Two.

We believe that Take-Two’s shareholders would not be well-served by any further delay in negotiating and completing the proposed merger. While the videogame industry remains an attractive, high-growth business, the challenges and risks in the business are escalating, and the need for scale is becoming more pronounced. Despite steps taken since March 2007, Take-Two remains dependent on a limited number of titles, and has limited capital resources. In addition, Take-Two faces ongoing financial, legal and operating issues and a very intense competitive environment. Given these factors, we believe it will be increasingly difficult for Take-Two to create sustainable shareholder value and that Take-Two remains exposed to considerable risk of value loss.

Here’s the EA press release:

I am available to meet and discuss any and all aspects of this proposal with you and your Board. Again, we believe this proposal represents a unique opportunity to maximize value for Take-Two’s shareholders, and that the combined enterprise would be extraordinarily well positioned to build value for our respective customers, employees, developers and other business partners. We hope that you and your Board share our enthusiasm, and we look forward to hearing back from you by February 22.

EA’s proposal was contained in a letter sent on Feb. 19th by EA Chief Executive Officer John Riccitiello to Strauss Zelnick, Executive Chairman of the Board of Directors of Take-Two. The Take-Two Board’s subsequent rejection of the EA proposal led to EA’s decision to release the letter and bring its proposal to the attention of all Take-Two shareholders.

We also believe that any delay in this proposed transaction works against the interest of Take-Two’s shareholders, because:

The full text of EA’s letter to Take-Two follows:

EA’s proposal of $26 per share in cash represents a premium of 64 percent over Take-Two’s closing stock price on Feb. 15th, the last trading day before EA sent its revised proposal to Take-Two, and a 63 percent premium over Take-Two’s 30-day trailing average price over the thirty trading days ending on that date.

Our revised all-cash offer represents a 64% premium over Take-Two’s most recent closing price and a 63% premium over Take-Two’s 30-day trailing average price (based on prices as of market close on Friday, February 15th). We believe our offer represents a unique and compelling opportunity for Take-Two shareholders to maximize the value of their investment in the company, with materially lower risk than if Take-Two proceeds on a stand-alone basis.

February 19, 2008

To be continued.

(Update: Check out this piece for more context authored by my News.com colleague Daniel Terdiman.)

Our strong preference is to conduct a private negotiation. If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attention of Take-Two’s shareholders.

Mr. Riccitiello said today: “Our all-cash proposal is a unique opportunity for Take-Two shareholders to realize immediate value at a substantial premium, while creating long-term value for EA shareholders. Take-Two’s game designers would also benefit from EA’s financial resources, stable, game-focused management team, and strong global publishing capabilities.”

Sincerely,

Posted in tamom.com | Leave a comment

Review LG BD300 puts Netflix and Blu-ray in one b

Even for home theater fans, standalone Blu-ray players can be pretty boring. There are some major differences between the players, such as what Blu-ray Profile they support, but you rarely see any new or standout features.

Netflix aside, the BD300 is also a pretty solid Blu-ray player, although it lacks some extras like onboard DTS-HD Master Audio decoding and multichannel analog audio outputs. The short story is that the BD300 packs both Blu-ray and Netflix into a single compelling package, but you can find a better standalone Blu-ray player if you don’t care about Netflix.

The LG BD300 is different in this regard, as it’s the first Blu-ray player that is Netflix-Internet-streaming-ready. It allows you to stream content available on Netflix’s “Watch Now” service directly from the player to the TV, which is much more convenient than watching it on your computer.

Read the full review of the LG BD300.

Posted in Uncategorized | Leave a comment

The Wii needs a storage solution–and fast

With yesterday’s launch of the WiiWare service, it’s now easier than ever to fill up your Wii to the point of full capacity. It doesn’t take much to fill up those 2,163 blocks (about 512MB)–between additional channels, the virtual console, and now WiiWare, you’re going to need to be doing some serious maneuvering if you want to experience everything the
Wii has to offer. So why hasn’t Nintendo come up with a solution that can allow owners to expand the storage capacity?

(Credit:
Nintendo.com)

While the SD card slot is nice, for many Wii owners it has become strictly a way to back up game saves. You can’t directly access it in-game nor can you play virtual console or WiiWare games directly off of it. Why not enable this? Surely this can be accomplished with a Wii system update. And by limiting the memory capacity, Nintendo is essentially preventing customers from buying more virtual console and WiiWare titles.

Rumors of a storage add-on have come and gone, with nothing ever manifesting. If Nintendo plans on adding a new WiiWare title every Monday–in addition to the new virtual console titles they release each week as well–something needs to be done to address this growing concern.

While we’d all like for the SD card slot to allow in-game read and writing capabilities, or for the ability to connect a USB flash-drive, we’re guessing it will probably be a Nintendo-branded storage solution that may wind up costing twice as much as it should. We’d personally like to see something like this inexpensive 60GB USB drive, which would also leave room for even bigger WiiWare titles down the road.

How do you think the Wii storage situation should be addressed?

Posted in tamom.com | Leave a comment